A scenario that’s always hard to setup is getting player characters captured. We talk about how to make it more intuitive for the characters to be captured, how to deal with a near total party kill, and how to make it so the players get the idea to be captured ‘all on their own’
We started to talk about playing different species for your games and how to make it matter for your players. From how NPCs interact to how to set expectations at the table
Episode 200, you’d think we’d talk about something profound. We talk about one of the most profound things you can actually do for your campaign. How to end it. Three hosts talk about the different kinds of endings we’ve seen and give some advice for GMs on how to make it satisfying.
The topic of difficult players came up in discussion in the Tales twitter DMs. This brought up the different sorts of ways players and GMs can not see eye to eye on ideas and drew us to this episode topic.
We were asked about a particular build for a character, it raised a bit of a flag for us and all hosts decided we should talk about specializations that require a bit more work by those around the table.
We have a huge group to talk about Solo: A Star Wars Story and share our perspectives. To a person we liked the movie, but we also are the sort who can look at it and see what could be done better. Continue reading “Episode 197 – The Han Tale”
Communicating difficulty in an encounter is trickier than just giving out a number of dice. The players need to know before hand how to set their expectations. We discuss how and a few things that would normally be missed. Continue reading “Episode 196 – The Difficulty Tale”
We talk about how to inhabit a character and create a perspective to separate two characters in a scene. We also touch on ways of acting to make a character unique in your play group as a player Continue reading “Episode 195 – Into The Character Tale”
Ben and Rissa discuss running a module and some of the pitfalls that can emerge from trying to follow too close to the text as written. Continue reading “Episode 194 – The Module Tale”
We created a steampunk setting in Genesys and look to different ideas that could come from the location we’ve created in Firemouth Outpost.
Ben Rissa and David talk about vehicles in Genesys and how they’re different from Star Wars while trying to remember all the rules for both systems. Continue reading “Episode 192 – The Genesys Vehicle Tale”
No, we haven’t gone full Star Trek. We’re bringing on a new host and we’re interviewing her in this episode to give our listeners an idea of her style and some of the things she’s bringing to the table Continue reading “Episode 191 – The Rissa Tale”
Ben and Marcus talk about some of the mechanics involved with starting characters and why somethings are more important than others at low XP amounts.
Ben has Marcus on to talk about his Force and Destiny podcast he creates with his kids and the lessons that can be learned from there. So much of the advice can be well used for bringing in any new player. Continue reading “Episode 189 – The Tale Vs Darkside”
Ben and David talk about preparation tools for GMs and players as well as communication and character creation. Continue reading “Episode 188 – The Tools Tale”
Ben has guest Leslie on to talk about ways to use maps and things to consider when using maps in person and online for your players. Continue reading “Episode 187 – Map Tales”
Kristine and Ben talk about what they do when the players surprise them and leave them wondering what to do next. Continue reading “Episode 186 – The Surprised GM Tale”
We talk about some of the ideas and issues of starting a player character and how much background is too much, as well as how much is not near enough. Continue reading “Episode 185 – The Backgrounder Tale”
We talk about space combat and a few issues that can come up as well as a few unintended consequences of putting mechanics before narrative. Continue reading “Episode 180 – The Everything is Terrain Tale”
We talk about how to run an adventure with few player resources and how to make it so player ingenuity is welcome when you take their toys away. From survival to horror to investigations we talk about ways of a few things to expect and ways to make it awesome. Continue reading “Episode 179 – The Low Resource Tale”
This week we talk about NPCs why some get elevated, how to deal with the mechanics for those that do get elevated, and why some people make full PCs for an NPC. Continue reading “Episode 177 – The Allied NPC Tale”
We talk about how to end a session and a scene. With tips and examples of dramatic situations to leave your players in, the hosts have some deep thoughts about coming to that brick wall. Continue reading “Episode 175 – The Way to End Tale”
Kristine and Ben talk about the ways that you can use the in between session times to make your games better and keep engagement going when you have ideas that just need to get out. Continue reading “Episode 174 – The Behind the Scenes Tale”
Splitting the party can be treacherous for a GM, from boring other players to finding there’s just too much going on to keep track of. We have ideas on making it make more sense and a few tricks on keeping everyone engaged.
We talk of how to make a failed crafting check mean something, what comes from not making something, and how to make it become a part of the story. Continue reading “Episode 172 – The Failed Crafting Check Tale”