An Impossible Tale

This week Cam can’t join us, so we pull in two guests. We talk about specialists and how they can be very difficult to deal with on the fly. We also come up with a few ways to keep your specialists feeling special, and how to engage them without punishing them for specializing.

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A Party Tale

This week we start a look at how you can deal with holes in the party and how, as a GM, you can challenge players without making it punishment for choosing the ‘wrong party’.

We also give a few ideas for party concepts and how they can be made into really amazing adventures or campaigns.

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A Desperate Tale

Ben and Cam take a deep look at the careers and species in the new career supplement for Age of Rebellion. They cover some of the ways that it’s evocative for new and old players alike. Styles of play and odd ideas are tossed about with great relish.

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Setting the Tale

Getting players to engage with a setting is never easy, and getting players to use the setting to their advantage is even harder.

This time we talk about setting tone, suspense, using fear, where to glean some useful feedback, and many other things.

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Exploring a Tale

With an explorer you never know what you’re going to find. Whether you’re driving through a mountain pass trying to catch an imperial squad that stole your crystal skull, or finding the next rancor that your benefactor has paid you to take down. We talk about the many facets of the explorer and also delve a little into ways to illicit skill rolls that aren’t asked for by the GM.

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The Cantina Tale

We were asked by a listener (@brometheus) about how to use Cantinas effectively. We finally got around to looking at the question.

Why do we use them in a game?  What are we doing within them? And, how we can change the concept of a cantina to fit a few other situations?

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The Tale of Preparation

Ben and Cam talk about things in the Star Wars system that we find irritating or clumsy and how we deal with bringing them to the table as a good way of expanding the story.

We give advice on how to be prepared for a session, how to use your players characters as a guide for what problems will come up,  and how to let them happen without breaking the game.

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The Tale of Session 0

We bring in a very experienced GM and player to talk with us about Session 0, what goes into it and how we can use it to propel our game session, and group, forward.

We also talk about one way to deal with that character concept that just doesn’t want to get along with everyone else at the table.

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The Tale of Hiring Guns

Hired Guns are a huge pillar of Edge of the Empire. One of the six careers. But, the basis behind how you can make the most of them is not quite as easy as it sounds. We dive into the career and find some people who help bring the nasty pain to their opponents and how you can make an even better one.

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A Tale of Duties Core

A couple people poked us about Duty and how to use it in a game setting in a way that wasn’t just a second way of collecting experience. We started off simple and then it grew into something much deeper, like the duty mechanic itself.

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A Tale of Responsibility

We start talking about Force Unleashed and how to deal with players who have characters at that power level. We examine the tropes and raise a few good points about how you can make the consequences of their actions matter to them at the table. Continue reading “A Tale of Responsibility”

The Tale of the Second Story

Ben and Cam started talking about ships and the big concept ways of using them and the topic started to drift quickly. They slingshot past how to make things more interesting from the outset of a campaign and end up talking about how to keep a campaign interesting over the longer term and how to ratchet up the difficulty.

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Tales of The Lords of Nal Hutta

The Cracian thumper finally made it past the dreaded wampa line and delivered Bens copy of Lords of Nal Hutta. We take a look at it and what speaks to both Ben and Cam from the book.

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Who’s Tale is it Anyway?

We start off with a simple question of how to deal with a guard house full of security personnel with out shooting it up and expand into how we run low prep games and bring the players into a scene.

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The Start of a Legend

This week Ben and Cam talk about how we build characters to have a background and obligations that fit within the party and how we can make them useful to the GM as well as the players.

You can find us on Twitter at @DeuteriumIce and @Xphile101361

You can find us and much more at TheHydianWay.com

Please rate and review us.

You can also sit back and have vaporated water with us at Tosche Station and listen as we talk with how we get started with characters.

The Dying Campaign Tale

How many ways can you kill a campaign? We know quite a few and have witnessed many premature campaign deaths.

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Encouraging Weird Parties

Today we talk about the wonderful things that you can do to help make your player parties less ‘normal’. With interesting ideas for making weird party concepts, talk a little on how parties are their own character in their own right, and then go on to finding ways of making things even more interesting at character creation. How can a single free rank change the entire nature of a party?

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Creating the Paths to Take

We’re talking about preparation for players and how to use that prep time in a way that is effective.
We talk about simple ways to have adventure threads at the ready for when duty or obligation triggers, but also how to get the players to talk about morality and how to engage it with out alienating that player.

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Taking the Next Step

So you have a session 0 under your belt, why it’s under a belt we’ll never know, but now the players keep wanting to do things. How do you start getting an idea of where to take them and what to do with them.

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The Underside of the Galaxy

This time we look at criminal organizations, how to use them, one of many ways to use law enforcement with them. Even how to use the “Big Galaxy” approach when dealing with planetary Criminal organizations.

You can find us on Twitter at @DeuteriumIce and @Xphile101361

You can find us and much more at TheHydianWay.com

Please rate and review us.

Or you can sit down with us as we hide out from the bounty hunters we’ve seen and listen to more Tales from the Hydian way below.

Learning from Legends

Today we talk about the Legendary stories we’ve come across and just a tiny bit of what we’ve used them for on the table.

Taking ideas and characters from the different stories we talk of and how we use little tidbits to create deeper stories for our players and keeping a big galaxy in our minds.

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Igniting Knight Level Play

We’re talking about Knight level play and kicking the tires. Continue reading “Igniting Knight Level Play”

Going from the Beginning

We approach Naboo laden with another episode of Tales from the Hydian Way.

Ben and Cam talk about the ideas that starting ships, bases, and people options for new groups in the FFG Star Wars system bring and what sort of adventures can happen with the big things that the party is given. Continue reading “Going from the Beginning”

Playing in the Sandbox

Come out of the blowing desert winds. We take a look at beginning sandbox campaign creation, running them, and common pitfalls.

We have a few ideas for campaigns we want to run and seeds that will eventually let us make them.

Items and sites mentioned in this podcast:

Donjon

Fantasty Name Generator

The Galactic Campaign Guide

Grand Admiral Zaarin

You can find us at @DeuteriumIce and @Xphile101361

You can find us and much more at TheHydianWay.com

Please rate and review us.

Or you can pull up a chair as we look over the Crater Sea and listen to the episode right here:

Forceful Discussions

Welcome to another Tales from the Hydian Way. Today we talk about force powers and how they can be used.

We even take a quick look at some of the potential outcomes that might occur when you use them. Continue reading “Forceful Discussions”