Joshua and Ben have the book Strongholds of Resistance and give their reviews. David leads questions and joins in with his thoughts. We all talk about how to bring this book into making your tales on the table all the more awesome.
As we enter into the longest night we look to holidays in Star Wars and role playing games in general. From what makes up a holiday, to covering a few ideas and themes that you can do from major adventures all the way to little bits.
Organizations are fun to come up with, so we came up with 9 new ones, each with a different bend.
David takes criminals, Joshua goes all forcey force, and Ben is doing odd military applications.
We talk about Beasts this week because ages ago @thebrometheus decided he really liked the 30 odd dogs in his family room.
It’s taken a little bit but we here on the Reluctant Bogwing sat down and talked about beasts from the wonderful swarm of bees to Zilo beasts.
We talk about things to keep in mind as you end sessions, chapters, and campaigns during Cams final show. We have a great time as we watch out for murder bears around the campfire.
This week we start a look at how you can deal with holes in the party and how, as a GM, you can challenge players without making it punishment for choosing the ‘wrong party’.
We also give a few ideas for party concepts and how they can be made into really amazing adventures or campaigns.
We saw the Rogue One preview. It was amazing. Then we started talking about running a campaign like that and asked ourselves how we would do it. One thing leads to another and suddenly we’re discussing how to make a decent war based campaign that doesn’t feel like an Edge of the Empire campaign.
Ben had no idea about equipment and was starting to worry he was doing it very wrong. Cam had some ideas so they started talking about it. Thankfully someone had the recorder going so all of you can benefit from the discussion on equipment and how to get it to mean something to the players while not being too giving or to miserly with it.
We start off with a simple question of how to deal with a guard house full of security personnel with out shooting it up and expand into how we run low prep games and bring the players into a scene.
Ben and Cam talk about high powered adventurers and parties, tactics to deal with same both in FFG Star Wars and more generally, changing things up mid-campaign, and what to do when a player is about to break the game.
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We go say hello to Admiral Daala and dine with wookiee service and you can listen in below.