Narrowly escaping the Blood Ambition‘s hangar bay, we follow Neema and Matu as they attempt to lose their pursuers and rejoin their wayward teammates.
While Matu and Neema provide a distraction in the Blood Ambition‘s hangar bay, Kith and AMP sneak into flight control to enact their plan to slow the assault on Xorrn.
Having successfully boarded the Star Destroyer Blood Ambition, our Heroes have to locate a target and disable it quickly if they’re to have any bearing on the opening salvos of the Battle of Xorrn.
Aboard the Marshmallow Handshake, our Heroes lay in wait for the arrival of the Blood Ambition and the forces of Captain Ralchio Nervi. Their plan: to board the Ambition and cause as much damage as possible from the inside.
In this episode plans are made, naps disturbed, ships defaced, sports invented, and goodbyes said.
As Sclavos falls silent, our Heroes face some difficult decisions. None more so than Neema Talemy, who finds herself with everything she ever wanted. Is there another reason for her to fight or does her story follow a different path from the rest of her squad?
With the revolt in full swing, Neema and AMP fight to keep the Zygerrian slavers occupied. Meanwhile, Matu and Kith put their borrowed jetpacks to use entering the Prince’s tower, but will they be able to deactivate the slaves’ explosive implants in time?
With several paddocks of slaves freed and the alarm sounded, our Heroes have to move quickly to liberate the city of Sclavos from Prince Molec. Fortunately a little help has arrived of the Mandalorian variety.
With Baron Sevelle held at sword point, a group of Twi’lek slaves freed, and a Mandalorian gladiator at their side, our Heroes have to move quickly to silence the other two slave camps before they alert the city and the Prince.
Under the cover of darkness, our heroes set their sights on the Karazak Slavers’ Cooperative compound and Baron Dorn Sevelle, a slaver who recently took possession of a priceless Mandalorian sword.
While Mattie and the Droid Guy take the stage at the Prince’s auction reception, Neema and R4-M1, posing as buyers, make the rounds in the hopes of meeting Prince Molec himself. As they gather information in order to take down the vile slave empire of Scla–hey, has anyone seen our Bothan?
With the Prince’s reception in a little over an hour, our Heroes face their most daunting challenge yet: getting ready for a party.
While Neema, Kith, and AMP secure invitations to the Prince’s reception, Matu explores his feelings through song.
Leaving Vlemoth Port behind, Neema, Matu, AMP, and Kith turn their sights towards the jungle world of Kowak and the Zygerrian slavers who call it home.
Learning that the airship Bonaventure is in danger of crashing, con man Percival Q. Stalwart and his ward Crumpet descend into the engine room to find a way to keep them airborne. Meanwhile passengers Gabrielle Graves and Emaline Penny O’Brien race to the engine room themselves in pursuit of a bunny/dog/stoat creature they found in their room.
Flying far above the Boiling Sea, the airship Bonaventure makes its maiden journey with passengers Gabrielle Graves and Emaline O’Brien and stowaways Percival Q. Stalwart and his ward Crumpet aboard.
As AMP, Kith, and R4-M1 keep an eye on Lieda, Neema and Matu begin negotiations with Chieftain Vera Beroya for the service of her clan in the coming Battle of Xorrn.
With the Talz chieftain defeated, the training cadre of Clan Beroya is free. But on the flight back to camp, Mandalorian Matu Ordo learns he may have more in common with the Beroyas than beskar armor.
Hiking in snow! When the training cadre of Mandalorian Clan Beroya goes missing, Matu Ordo and his squad volunteer to bring them home. Finding the cadre’s camp abandoned our heroes locate a trail and brave the frigid mountains of Vlemoth Port.
When Captain Neema Talemy sent her squad ahead to meet with the Mandalorian Kad Solus, the last thing she expected to find was a heated battle against Weequay and Kaltooinian mercenaries in a Puffer Pig filled docking bay.
In search of the Mandalorians of Clan Beroya, Matu, Kith, and AMP arrive at Vlemoth Port to meet with their contact Kad Solus.
Matu and AMP continue their investigation into Patrician Lira Hardin while Kith and Neema have a long overdue chat.
With a list of allies, a few traps established, and a pack of Hyena Bombers secured, the Squad turns their attention to setting right the division within their ranks and between the Clan Patricians of Xorrn.
While their captain is away, Kith, Matu, and TV-93 (you can call him AMP) evaluate defense options (and band equipment) among the wreckage on Xorrn’s surface.
Diverted to the planet Xorrn, a former Separatist world turned repair yard, the Squad must navigate the internal politics of the planet and begin to prepare a defense against the Empire’s arrival, all while dealing with strife within their own ranks.