With the Battle of Xorrn over, one question remains for Kith Ursi’bek, Neema Talemy, and Matu Ordo. What comes next?
Over the last month, Neema Talemy, Matu Ordo, and Kith Ursi’bek have saved a cruiser from a black hole, negotiated with Mandalorians, attended parties, freed slaves, and lost friends. Now, as the Battle of Xorrn enters its final act, they find themselves before the Imperial invasion’s leader.
As the Battle of Xorrn rages on, our Heroes split up to find a means to dispatch the Empire’s remaining walkers.
With the floating fortress destroyed and communications restored, our Heroes rush to support the west front.
Fortifications in place, blasters charged, and traps set, our Heroes lay in wait to receive the next phase of the Imperial assault.
As the Blood Ambition jumps into hyperspace, an escape pod carrying Neema, Matu, Kith, and Alico sails through the debris field surrounding the shipyards of Xorrn.
With the Blood Ambition‘s security force on full alert, the Suicide Shock Squad attempts to access the hyperdrive controls in a last ditch effort to damage the Star Destroyer before it reaches Xorrn.
The team reunites, Imperial troops hot on their heels. Now that the alarm has sounded will our Heroes depart the Blood Ambition or fight their way through to do more damage? What will Kith and AMP make of Matu’s grisly presents? And will they finally meet their Imperial mole Agent Alico?
After dropping a grenade in the hangar bay control room, Kith and AMP duck out of sight. Can they find the rest of their squad before the Blood Ambition‘s Stormtrooper patrols find them?
Narrowly escaping the Blood Ambition‘s hangar bay, we follow Neema and Matu as they attempt to lose their pursuers and rejoin their wayward teammates.
While Matu and Neema provide a distraction in the Blood Ambition‘s hangar bay, Kith and AMP sneak into flight control to enact their plan to slow the assault on Xorrn.
Having successfully boarded the Star Destroyer Blood Ambition, our Heroes have to locate a target and disable it quickly if they’re to have any bearing on the opening salvos of the Battle of Xorrn.
Aboard the Marshmallow Handshake, our Heroes lay in wait for the arrival of the Blood Ambition and the forces of Captain Ralchio Nervi. Their plan: to board the Ambition and cause as much damage as possible from the inside.
In this episode plans are made, naps disturbed, ships defaced, sports invented, and goodbyes said.
As Sclavos falls silent, our Heroes face some difficult decisions. None more so than Neema Talemy, who finds herself with everything she ever wanted. Is there another reason for her to fight or does her story follow a different path from the rest of her squad?
With the revolt in full swing, Neema and AMP fight to keep the Zygerrian slavers occupied. Meanwhile, Matu and Kith put their borrowed jetpacks to use entering the Prince’s tower, but will they be able to deactivate the slaves’ explosive implants in time?
With several paddocks of slaves freed and the alarm sounded, our Heroes have to move quickly to liberate the city of Sclavos from Prince Molec. Fortunately a little help has arrived of the Mandalorian variety.
With Baron Sevelle held at sword point, a group of Twi’lek slaves freed, and a Mandalorian gladiator at their side, our Heroes have to move quickly to silence the other two slave camps before they alert the city and the Prince.
Under the cover of darkness, our heroes set their sights on the Karazak Slavers’ Cooperative compound and Baron Dorn Sevelle, a slaver who recently took possession of a priceless Mandalorian sword.
While Mattie and the Droid Guy take the stage at the Prince’s auction reception, Neema and R4-M1, posing as buyers, make the rounds in the hopes of meeting Prince Molec himself. As they gather information in order to take down the vile slave empire of Scla–hey, has anyone seen our Bothan?
With the Prince’s reception in a little over an hour, our Heroes face their most daunting challenge yet: getting ready for a party.
While Neema, Kith, and AMP secure invitations to the Prince’s reception, Matu explores his feelings through song.
Leaving Vlemoth Port behind, Neema, Matu, AMP, and Kith turn their sights towards the jungle world of Kowak and the Zygerrian slavers who call it home.
Learning that the airship Bonaventure is in danger of crashing, con man Percival Q. Stalwart and his ward Crumpet descend into the engine room to find a way to keep them airborne. Meanwhile passengers Gabrielle Graves and Emaline Penny O’Brien race to the engine room themselves in pursuit of a bunny/dog/stoat creature they found in their room.
We talk about how to run an adventure with few player resources and how to make it so player ingenuity is welcome when you take their toys away. From survival to horror to investigations we talk about ways of a few things to expect and ways to make it awesome. Continue reading “Episode 179 – The Low Resource Tale”