Learning that the airship Bonaventure is in danger of crashing, con man Percival Q. Stalwart and his ward Crumpet descend into the engine room to find a way to keep them airborne. Meanwhile passengers Gabrielle Graves and Emaline Penny O’Brien race to the engine room themselves in pursuit of a bunny/dog/stoat creature they found in their room.
We talk about how to run an adventure with few player resources and how to make it so player ingenuity is welcome when you take their toys away. From survival to horror to investigations we talk about ways of a few things to expect and ways to make it awesome. Continue reading “Episode 179 – The Low Resource Tale”
Flying far above the Boiling Sea, the airship Bonaventure makes its maiden journey with passengers Gabrielle Graves and Emaline O’Brien and stowaways Percival Q. Stalwart and his ward Crumpet aboard.
As AMP, Kith, and R4-M1 keep an eye on Lieda, Neema and Matu begin negotiations with Chieftain Vera Beroya for the service of her clan in the coming Battle of Xorrn.
This week we talk about NPCs why some get elevated, how to deal with the mechanics for those that do get elevated, and why some people make full PCs for an NPC. Continue reading “Episode 177 – The Allied NPC Tale”
With the Talz chieftain defeated, the training cadre of Clan Beroya is free. But on the flight back to camp, Mandalorian Matu Ordo learns he may have more in common with the Beroyas than beskar armor.
Hiking in snow! When the training cadre of Mandalorian Clan Beroya goes missing, Matu Ordo and his squad volunteer to bring them home. Finding the cadre’s camp abandoned our heroes locate a trail and brave the frigid mountains of Vlemoth Port.
We talk about how to end a session and a scene. With tips and examples of dramatic situations to leave your players in, the hosts have some deep thoughts about coming to that brick wall. Continue reading “Episode 175 – The Way to End Tale”
When Captain Neema Talemy sent her squad ahead to meet with the Mandalorian Kad Solus, the last thing she expected to find was a heated battle against Weequay and Kaltooinian mercenaries in a Puffer Pig filled docking bay.
Kristine and Ben talk about the ways that you can use the in between session times to make your games better and keep engagement going when you have ideas that just need to get out. Continue reading “Episode 174 – The Behind the Scenes Tale”
In search of the Mandalorians of Clan Beroya, Matu, Kith, and AMP arrive at Vlemoth Port to meet with their contact Kad Solus.
Matu and AMP continue their investigation into Patrician Lira Hardin while Kith and Neema have a long overdue chat.
With a list of allies, a few traps established, and a pack of Hyena Bombers secured, the Squad turns their attention to setting right the division within their ranks and between the Clan Patricians of Xorrn.
While their captain is away, Kith, Matu, and TV-93 (you can call him AMP) evaluate defense options (and band equipment) among the wreckage on Xorrn’s surface.
Diverted to the planet Xorrn, a former Separatist world turned repair yard, the Squad must navigate the internal politics of the planet and begin to prepare a defense against the Empire’s arrival, all while dealing with strife within their own ranks.
After receiving urgent orders from Alliance Command, the crew of the Vanishing Point departs Ex Carga bound for the rust-colored world of Xorrn.
With TV on board the Vanishing Point, the Squad sets course for Ex Carga, a destination on the other side of the galaxy. Trapped aboard the ship for many days (and even more light years) how will they pass the time?
Six weeks ago, the tactical droid TV-93 was granted his freedom. His first decision: to resign from the Rebellion. What has our favorite depressed droid been up to free of military life for the first time since being activated?
Vacation! Kick back and relax with our Heroes as they unwind following the events of Dead in the Water, and prepare for the challenges ahead.
When Matu fell into his Force vision, it wasn’t just a simple thing. He soared among the stars and found a calling to several worlds before him. As well as a person he never expected to find.
In the finale to this special haunted edition of Heroes of the Hydian Way, Neema, Kith, and Lieutenant Hastings’s adventure in the Shadow Raptor‘s lower decks gets all the spookier.
In this special haunted edition of Heroes of the Hydian Way, Neema, Kith, and Lieutenant Hastings travel to the “basement levels” of the Shadow Raptor on a quest to find a missing Mandalorian and uncover the mystery of the lower decks.
In this special interview episode Ben, Kristine, Brent, and Leslie are joined by guest Keith Kappel, writer of the Age of Rebellion Gamemaster’s Kit, the “Dead in the Water” adventure module, and the upcoming Heroes adventure Friends Like These.
In this discussion episode, the GM and players behind our Heroes: Ben, Kristine, Brent, Leslie, and Chris reflect on their experiences playing the “Dead in the Water” module from the Age of Rebellion Gamemaster’s Kit. Along the way they answer listener submitted questions, goof off, and hint at what’s coming next on Heroes of the Hydian Way.
Showdown! Surrounded by enemies and in a precarious tactical position, our Heroes are going to have to scramble (and roll better) if they’re going to capture the traitor Oglerk and put a stop to these Imperial droid infiltrators in this finale to Dead in the Water.