Ben interviews the rest of the cast of Heroes of the Hydian Way. The dependable editor Kristine, the personable Chris, the deep Brent, and the energetic Leslie all share bits of themselves with you in this episode. Continue reading “Interview with the People on Heroes”
We talk about the wonders you can find in the background of a scene. From the rolling conveyor belts of a factory to the people in a bar the extras you bring to the scene in description will be paid back in fun for your whole table. Continue reading “Episode 137 – The Active Set Tale”
We talk about where we get some ideas for campaigns and characters, giving special thought to how to turn movies into Age of Rebellion Campaigns. Continue reading “Episode 135 – The Inspiration Tale”
We talk about how your characters got their first experience and a give few ideas how they spend time between campaigns. From ways to give out experience to ideas for training montages we give you many ideas for passing the time between and before your main adventures. Continue reading “Episode 134 – The Downtime Tale”
We answer two listener questions about force traditions and how to not let force users out shine other player characters.
We go from the witches of Dathomir to Gand marshals to figuring out how to treat a whole party as a whole party.
Ben and Cam have a few ideas on how to grow your community, add flavor to your one shots, and bring in more people to your games faster when using pre-generated characters.
This week we start a look at how you can deal with holes in the party and how, as a GM, you can challenge players without making it punishment for choosing the ‘wrong party’.
We also give a few ideas for party concepts and how they can be made into really amazing adventures or campaigns.
Ben and Cam talk about things in the Star Wars system that we find irritating or clumsy and how we deal with bringing them to the table as a good way of expanding the story.
We give advice on how to be prepared for a session, how to use your players characters as a guide for what problems will come up, and how to let them happen without breaking the game.
Cam and Ben are back with another question that a fan asked. How is the system suited for letting the players in on the narrative reigns and not just making the GMs feel over taxed.
Ben and Cam talk about high powered adventurers and parties, tactics to deal with same both in FFG Star Wars and more generally, changing things up mid-campaign, and what to do when a player is about to break the game.
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We go say hello to Admiral Daala and dine with wookiee service and you can listen in below.