Hired Guns are a huge pillar of Edge of the Empire. One of the six careers. But, the basis behind how you can make the most of them is not quite as easy as it sounds. We dive into the career and find some people who help bring the nasty pain to their opponents and how you can make an even better one.
A couple people poked us about Duty and how to use it in a game setting in a way that wasn’t just a second way of collecting experience. We started off simple and then it grew into something much deeper, like the duty mechanic itself.
We start talking about Force Unleashed and how to deal with players who have characters at that power level. We examine the tropes and raise a few good points about how you can make the consequences of their actions matter to them at the table. Continue reading “Episode 35 – A Tale of Responsibility”
We saw the Rogue One preview. It was amazing. Then we started talking about running a campaign like that and asked ourselves how we would do it. One thing leads to another and suddenly we’re discussing how to make a decent war based campaign that doesn’t feel like an Edge of the Empire campaign.
Cam has a plan, and that plan is to finally talk about Fly Casual.
Which we did, and we pretty much love the book. There are so many stories that we can pull out of it. We discuss the kind of stories that make Fly Casual a great resource, talk about the three new specializations, and talk about some of the story ideas we have for the species.
We were able to find Max Brooke and get him to talk about all of the fun things going on at FFG as well as some of the cooler aspects of Star Wars the RPG and why having a single campaign to run is a good idea.
Ben and Cam started talking about ships and the big concept ways of using them and the topic started to drift quickly. They slingshot past how to make things more interesting from the outset of a campaign and end up talking about how to keep a campaign interesting over the longer term and how to ratchet up the difficulty.
Ben had no idea about equipment and was starting to worry he was doing it very wrong. Cam had some ideas so they started talking about it. Thankfully someone had the recorder going so all of you can benefit from the discussion on equipment and how to get it to mean something to the players while not being too giving or to miserly with it.
Cam and Ben are back with another question that a fan asked. How is the system suited for letting the players in on the narrative reigns and not just making the GMs feel over taxed.
The Cracian thumper finally made it past the dreaded wampa line and delivered Bens copy of Lords of Nal Hutta. We take a look at it and what speaks to both Ben and Cam from the book.