The One Shot Tale

This week we’re excited to welcome James D’amato from the One Shot Network to talk about improvisation and some strategies to make it easier at the game table when players throw you for a loop.

Continue reading “The One Shot Tale”

The Captured Character Tale

A scenario that’s always hard to setup is getting player characters captured. We talk about how to make it more intuitive for the characters to be captured, how to deal with a near total party kill, and how to make it so the players get the idea to be captured ‘all on their own’

Continue reading “The Captured Character Tale”

The Thisspiasian Tale

We started to talk about playing different species for your games and how to make it matter for your players. From how NPCs interact to how to set expectations at the table

Continue reading “The Thisspiasian Tale”

The Closing Tale

Episode 200, you’d think we’d talk about something profound. We talk about one of the most profound things you can actually do for your campaign. How to end it. Three hosts talk about the different kinds of endings we’ve seen and give some advice for GMs on how to make it satisfying.

Continue reading “The Closing Tale”

The Challenging Player Tale

The topic of difficult players came up in discussion in the Tales twitter DMs. This brought up the different sorts of ways players and GMs can not see eye to eye on ideas and drew us to this episode topic.

Continue reading “The Challenging Player Tale”

The Gambler Tale

We were asked about a particular build for a character, it raised a bit of a flag for us and all hosts decided we should talk about specializations that require a bit more work by those around the table.

Continue reading “The Gambler Tale”

The Han Tale

We have  a huge group to talk about Solo: A Star Wars Story and share our perspectives. To a person we liked the movie, but we also are the sort who can look at it and see what could be done better. Continue reading “The Han Tale”

The Difficulty Tale

Communicating difficulty in an encounter is trickier than just giving out a number of dice. The players need to know before hand how to set their expectations. We discuss how and a few things that would normally be missed. Continue reading “The Difficulty Tale”

Into The Character Tale

We talk about how to inhabit a character and create a perspective to separate two characters in a scene. We also touch on ways of acting to make a character unique in your play group as a player Continue reading “Into The Character Tale”

The Module Tale

Ben and Rissa discuss running a module and some of the pitfalls that can emerge from trying to follow too close to the text as written. Continue reading “The Module Tale”

The Steam Setting Tale

We created a steampunk setting in Genesys and look to different ideas that could come from the location we’ve created in Firemouth Outpost.

Continue reading “The Steam Setting Tale”

The Genesys Vehicle Tale

Ben Rissa and David talk about vehicles in Genesys and how they’re different from Star Wars while trying to remember all the rules for both systems. Continue reading “The Genesys Vehicle Tale”

The Rissa Tale

No, we haven’t gone full Star Trek. We’re bringing on a new host and we’re interviewing her in this episode to give our listeners an idea of her style and some of the things she’s bringing to the table Continue reading “The Rissa Tale”

The Starting Player Tale

Ben and Marcus talk about some of the mechanics involved with starting characters and why somethings are more important than others at low XP amounts.

Continue reading “The Starting Player Tale”

The Subplot Tale

This week we dive into Duty and Obligation and how to make them feel like a part of the whole story instead of a switch track stealing your plot. From simple ideas on how to weave a subplot into narrative, to ideas on where to look for incremental methods we have it here for you. Continue reading “The Subplot Tale”