With an explorer you never know what you’re going to find. Whether you’re driving through a mountain pass trying to catch an imperial squad that stole your crystal skull, or finding the next rancor that your benefactor has paid you to take down. We talk about the many facets of the explorer and also delve a little into ways to illicit skill rolls that aren’t asked for by the GM.
We talk this week with Dan Clark about writing the Beginner Box games and why some of the choices are made to go the way they have. From why the starting characters are the way they are, to how the adventures grow from “this is a skill check” to stealing a ship.
This week we talk about the five social skills and how they can be used and characterized by the NPCs and the players.
It isn’t just choosing from the list, it’s part of the character and how the character is perceived throughout the entire adventure.
Ben and Cam talk about things in the Star Wars system that we find irritating or clumsy and how we deal with bringing them to the table as a good way of expanding the story.
We give advice on how to be prepared for a session, how to use your players characters as a guide for what problems will come up, and how to let them happen without breaking the game.
Hired Guns are a huge pillar of Edge of the Empire. One of the six careers. But, the basis behind how you can make the most of them is not quite as easy as it sounds. We dive into the career and find some people who help bring the nasty pain to their opponents and how you can make an even better one.
Ben had no idea about equipment and was starting to worry he was doing it very wrong. Cam had some ideas so they started talking about it. Thankfully someone had the recorder going so all of you can benefit from the discussion on equipment and how to get it to mean something to the players while not being too giving or to miserly with it.
The Cracian thumper finally made it past the dreaded wampa line and delivered Bens copy of Lords of Nal Hutta. We take a look at it and what speaks to both Ben and Cam from the book.
This week Ben and Cam talk about how we build characters to have a background and obligations that fit within the party and how we can make them useful to the GM as well as the players.
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You can also sit back and have vaporated water with us at Tosche Station and listen as we talk with how we get started with characters.
Stay on Target, freshly released from Fantasy Flight Games, is our target. The new Ace Career book brings us interesting views on what an Ace is and how an Ace can fit in our game. Learn about our singular disappointment with the book as we take just some of the ideas presented and make them into usable ideas at the table.
Today we talk about the wonderful things that you can do to help make your player parties less ‘normal’. With interesting ideas for making weird party concepts, talk a little on how parties are their own character in their own right, and then go on to finding ways of making things even more interesting at character creation. How can a single free rank change the entire nature of a party?