Episode 138 – The Diplomats Tale

This week we talk about the kinds of campaigns that a diplomat would excel in. From negotiating treaties all the way down to keeping two rebel groups working together. David and Ben give ideas for several campaigns and scenes for you to use and give a few spins on dealing with interpersonal relationships that a GM might not always think of.
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Episode 137 – The Active Set Tale

We talk about the wonders you can find in the background of a scene. From the rolling conveyor belts of a factory to the people in a bar the extras you bring to the scene in description will be paid back in fun for your whole table. Continue reading “Episode 137 – The Active Set Tale”

Episode 136 – The Narrative Starship Tale

We have some cool ideas that make starship combat more about the story instead of the table in the core book. We look to things you can do on a ship, and even what happens when the space combat is just background set dressing.

Episode 134 – The Downtime Tale

We talk about how your characters got their first experience and a give few ideas how they spend time between campaigns. From ways to give out experience to ideas for training montages we give you many ideas for passing the time between and before your main adventures. Continue reading “Episode 134 – The Downtime Tale”

Episode 133 – The Spoon Full of Conflict Tale

This week we have Ross on to talk about conflict, how to get your players to engage with it, how to make it matter to your players, and how to finally drive them to the dark side. Continue reading “Episode 133 – The Spoon Full of Conflict Tale”

Episode 132 – The Force Spirit Tale

From the simple talk of using force ghosts and spirits to the interesting ways that you can use The Living Force in Edge or Age games we mine for some ideas to help you out in your next game.
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Eyes Up: The Story Thrust

There is a concept that I’ve seen with GMs and systems that can lead to a muddied role playing experience. This is a gaping problem I’ve found with what’s become called on the podcast and elsewhere as Session Zero. Using these systems and methods we can create vibrant settings for our players to interact with and there can be a multitude of options for what story element gets spun into the narrative that moves the group forward. Continue reading “Eyes Up: The Story Thrust”

Eyes Up: GM Focus

As a player I’ve seen many GMs get distracted by the seeming whims of a player. The plot wanders all over until the GM finally gets inspiration and starts asserting their creative direction on the narrative. It isn’t enough to come up with a setting and then thrust players together to get moving themselves, as a GM you’re at the table to provide guidance and narrative shove to the player characters. Continue reading “Eyes Up: GM Focus”

Eyes Up: Preparation

I’m an improvising GM. I know that this hurts my games in some ways, but I work to even these issues out. I’ll go through my preparation stages to give a few windows into how I work out what happens in a session as well as how some of my bad habits can be overcome by other methods of pre planning. Continue reading “Eyes Up: Preparation”