We look at Lead by Example and poke it with sticks, trying to find interesting ways of playing the new specializations along with some ideas on how to use the new special abilities.
We talk with Max Brooke about how to use the Dark Side in your Star Wars game.
How do you make it more nuanced, and not just good vs. evil? How do you deal with people that don’t respect the force and player force users that aren’t major nemesis?
David and Ben talk about making a party and not just a bunch of characters, how this requires more then just a few lines and some deep thought.
Then Ben challenges them both to make a party that is going to show up in Meet the Party soon.
We talk about converting adventures to your table, starting with The Temple of Elemental Evil and going through to making Onslaught at Arda I work for you and not throwing in unknown characters.
We talk about The Force Awakens and how you can take several of the lessons from it and put it at your table. From how to deal with a Big Bad to how to move time along in a believable fashion.
As we enter into the longest night we look to holidays in Star Wars and role playing games in general. From what makes up a holiday, to covering a few ideas and themes that you can do from major adventures all the way to little bits.
David was talking about his Nebulon-B campaign and the idea was cool enough that we decided to do an entire episode about campaigns being set on a ship and the cool things you can do with it. Taking cues from The Hunt for Red October and Battlestar Galactica all the way through SeaQuest we talk about how to bring being on a large ships bridge to life.
This week we talk about the five social skills and how they can be used and characterized by the NPCs and the players.
It isn’t just choosing from the list, it’s part of the character and how the character is perceived throughout the entire adventure.
Hired Guns are a huge pillar of Edge of the Empire. One of the six careers. But, the basis behind how you can make the most of them is not quite as easy as it sounds. We dive into the career and find some people who help bring the nasty pain to their opponents and how you can make an even better one.
Ben and Cam started talking about ships and the big concept ways of using them and the topic started to drift quickly. They slingshot past how to make things more interesting from the outset of a campaign and end up talking about how to keep a campaign interesting over the longer term and how to ratchet up the difficulty.