We welcome Beka Black to our podcast to bring an artists perspective to our show. In interviewing her we find out about her deep history with Star Wars, her ability with art, and the way she jumped in with both feet to being a Game Master. Also, there is talk of Twi’lek lekku. Continue reading “Episode 146 – The New In Town Tale”
Tess wanted to ask about making a published module your own. We talk about how to make the voice of the module yours and how it can make it even more awesome because it allows you to focus on the characters even more. Continue reading “Episode 145 – The Module Tale”
David and Ben were able to talk about motivating your players out of their bases of operations in ways that aren’t only a sledge of their obligations showing up on their door. This was asked by a Patreon supporter Andrew Fullard.
Continue reading “Episode 144 – The Motivation Tale”
A lesson in communication. With a small force of the Shadow Raptor’s crew in tow, the squad makes preparations to regain control of the ship’s communications array. Has Neema learned the fine art of stealth? Will the recently freed crew prove themselves as soldiers? Will Kith finally get to blow something up?
David liked the idea of talking about espionage and then talked about Jack Bauer and Jason Borne. We talk about far ranging ideas from infiltration missions to your party and crew being infiltrated. Continue reading “Episode 143 – The Espionage Tale”
Surrounded! After Neema inadvertently gives away the squad’s position, they find themselves flanked by blaster-equipped droids. With the crew of the Shadow Raptor sealed away in the nearby brig, our Heroes are about to learn that short help is better than no help at all.
David had the idea of trying to escape for a bit, but then we got talking about escaping prisons and how it’s done. We go from the classics all the way through to more modern ideas of prison breaks and talk about a few things you need to think of to make it feel earned. Continue reading “Episode 142 – The Escape Tale”
Now that TV-93 is equipped with a passkey, the squad embarks on a mission to save the Shadow Raptor from the mutinous droids that have taken control. With life support thinning, and most of their gear 11 decks above them, the squad has to move fast to secure the ship before the droids realize what is happening.
Mutiny! Following an attack by a newly purchased protocol droid, Neema, Teevee, Kith, and Matu find themselves trapped in a conference room aboard the Alliance starship Shadow Raptor. With the situation growing more dire by the second, the squad must learn how far this droid uprising goes and take whatever steps are necessary in order to protect the Raptor‘s crew.
Having secured their cargo of droids, the task before the squad is simple: find a way to transport them safely back to the Shadow Raptor. With an ancient tug, a grumpy Wookiee captain, a tactical droid who won’t stop complaining, and no coordinates for the Raptor, perhaps this task isn’t so simple.