Ben and Cam take a deep look at the careers and species in the new career supplement for Age of Rebellion. They cover some of the ways that it’s evocative for new and old players alike. Styles of play and odd ideas are tossed about with great relish.
Today we talk about a much requested topic, campaigns in the Empire.
We take a look at many of the different things that come up when working with Stormtroopers in the shadows of the Clone Wars.
Getting players to engage with a setting is never easy, and getting players to use the setting to their advantage is even harder.
This time we talk about setting tone, suspense, using fear, where to glean some useful feedback, and many other things.
With an explorer you never know what you’re going to find. Whether you’re driving through a mountain pass trying to catch an imperial squad that stole your crystal skull, or finding the next rancor that your benefactor has paid you to take down. We talk about the many facets of the explorer and also delve a little into ways to illicit skill rolls that aren’t asked for by the GM.
We talk this week with Dan Clark about writing the Beginner Box games and why some of the choices are made to go the way they have. From why the starting characters are the way they are, to how the adventures grow from “this is a skill check” to stealing a ship.
We were asked by a listener (@brometheus) about how to use Cantinas effectively. We finally got around to looking at the question.
Why do we use them in a game? What are we doing within them? And, how we can change the concept of a cantina to fit a few other situations?
This week we talk about the five social skills and how they can be used and characterized by the NPCs and the players.
It isn’t just choosing from the list, it’s part of the character and how the character is perceived throughout the entire adventure.
Ben and Cam talk about things in the Star Wars system that we find irritating or clumsy and how we deal with bringing them to the table as a good way of expanding the story.
We give advice on how to be prepared for a session, how to use your players characters as a guide for what problems will come up, and how to let them happen without breaking the game.
We bring in a very experienced GM and player to talk with us about Session 0, what goes into it and how we can use it to propel our game session, and group, forward.
We also talk about one way to deal with that character concept that just doesn’t want to get along with everyone else at the table.
Hired Guns are a huge pillar of Edge of the Empire. One of the six careers. But, the basis behind how you can make the most of them is not quite as easy as it sounds. We dive into the career and find some people who help bring the nasty pain to their opponents and how you can make an even better one.