While Neema, Kith, and AMP secure invitations to the Prince’s reception, Matu explores his feelings through song.
Ben has Chris Ing from Silhouette Zero and Heroes on to talk about the force and some of the deeper things you can look at when using the force in your games. From what is light and dark, to the different force traditions we have ideas on how to make the force deeper in your games. Continue reading “Episode 181 – The Deep Force Tale”
Leaving Vlemoth Port behind, Neema, Matu, AMP, and Kith turn their sights towards the jungle world of Kowak and the Zygerrian slavers who call it home.
We talk about space combat and a few issues that can come up as well as a few unintended consequences of putting mechanics before narrative. Continue reading “Episode 180 – The Everything is Terrain Tale”
Learning that the airship Bonaventure is in danger of crashing, con man Percival Q. Stalwart and his ward Crumpet descend into the engine room to find a way to keep them airborne. Meanwhile passengers Gabrielle Graves and Emaline Penny O’Brien race to the engine room themselves in pursuit of a bunny/dog/stoat creature they found in their room.
We talk about how to run an adventure with few player resources and how to make it so player ingenuity is welcome when you take their toys away. From survival to horror to investigations we talk about ways of a few things to expect and ways to make it awesome. Continue reading “Episode 179 – The Low Resource Tale”
Flying far above the Boiling Sea, the airship Bonaventure makes its maiden journey with passengers Gabrielle Graves and Emaline O’Brien and stowaways Percival Q. Stalwart and his ward Crumpet aboard.
We talk about failure in your game and how to make it feel like that isn’t the end of the action or the story. We show how there is always effects after an action even if they aren’t the desired ones.
Things we talked about in this episode:
Help us out financially for the show on Patreon
You can get in contact with us at
Or click below to listen to the show
As AMP, Kith, and R4-M1 keep an eye on Lieda, Neema and Matu begin negotiations with Chieftain Vera Beroya for the service of her clan in the coming Battle of Xorrn.
This week we talk about NPCs why some get elevated, how to deal with the mechanics for those that do get elevated, and why some people make full PCs for an NPC. Continue reading “Episode 177 – The Allied NPC Tale”
With the Talz chieftain defeated, the training cadre of Clan Beroya is free. But on the flight back to camp, Mandalorian Matu Ordo learns he may have more in common with the Beroyas than beskar armor.
We talk about themes in The Last Jedi and several of the things we ponder about the story, from using bombers to why using force face time would be useful in an RPG setting. Continue reading “Episode 176 – The Last Jedi Tale”
Hiking in snow! When the training cadre of Mandalorian Clan Beroya goes missing, Matu Ordo and his squad volunteer to bring them home. Finding the cadre’s camp abandoned our heroes locate a trail and brave the frigid mountains of Vlemoth Port.
We talk about how to end a session and a scene. With tips and examples of dramatic situations to leave your players in, the hosts have some deep thoughts about coming to that brick wall. Continue reading “Episode 175 – The Way to End Tale”
When Captain Neema Talemy sent her squad ahead to meet with the Mandalorian Kad Solus, the last thing she expected to find was a heated battle against Weequay and Kaltooinian mercenaries in a Puffer Pig filled docking bay.
Kristine and Ben talk about the ways that you can use the in between session times to make your games better and keep engagement going when you have ideas that just need to get out. Continue reading “Episode 174 – The Behind the Scenes Tale”
In search of the Mandalorians of Clan Beroya, Matu, Kith, and AMP arrive at Vlemoth Port to meet with their contact Kad Solus.
Splitting the party can be treacherous for a GM, from boring other players to finding there’s just too much going on to keep track of. We have ideas on making it make more sense and a few tricks on keeping everyone engaged.
Matu and AMP continue their investigation into Patrician Lira Hardin while Kith and Neema have a long overdue chat.
We talk of how to make a failed crafting check mean something, what comes from not making something, and how to make it become a part of the story. Continue reading “Episode 172 – The Failed Crafting Check Tale”
With a list of allies, a few traps established, and a pack of Hyena Bombers secured, the Squad turns their attention to setting right the division within their ranks and between the Clan Patricians of Xorrn.
We talk about making a setting up for yourself. From new adversaries and minions to new pieces of equipment. This can broaden your horizons so much we wanted to give our initial takes on how to grow beyond the time between A New Hope and The Empire Strikes Back. Continue reading “Episode 171 – The Home Brew Tale”
While their captain is away, Kith, Matu, and TV-93 (you can call him AMP) evaluate defense options (and band equipment) among the wreckage on Xorrn’s surface.
This is Kristine and Ben talking about the ‘hunt the Bismark’ campaign Ben did and ways to bring out the things that Ben had in his head for it at the table. We also talk of how to take ideas and see how big the idea really is. Continue reading “Episode 170 – Finding the Destroyer Tale”
Diverted to the planet Xorrn, a former Separatist world turned repair yard, the Squad must navigate the internal politics of the planet and begin to prepare a defense against the Empire’s arrival, all while dealing with strife within their own ranks.