We slip from idea to idea as we talk about learning what your players want to do and giving them the tools to do it. Continue reading “Episode 166 – The First Tale”
Vacation! Kick back and relax with our Heroes as they unwind following the events of Dead in the Water, and prepare for the challenges ahead.
We look into some of the ways to save a flagging group from having co GMs to genre swapping on a regular basis. Continue reading “Episode 165 – The Round Table Tale”
Aboard the Star Destroyer Blood Ambition, two Imperial officers, Captain Ralchio Nervi and Lieutenant Alico, have a conversation that is going to shape everything to come for our Heroes.
We talk about Dead in the Water and how you can break down the modules you see and read to make them more your own and get inspiration for the campaigns you want to run. Continue reading “Episode 164 – The Personal Module Tale”
When Matu fell into his Force vision, it wasn’t just a simple thing. He soared among the stars and found a calling to several worlds before him. As well as a person he never expected to find.
We talk about how to make adversaries and villains build in power, how to make them build in threat relevant to your player characters, and how to make these characters be more of an actual character to your players than just cardboard cutouts. Continue reading “Episode 163 – The Party’s Problem Tale”
In the finale to this special haunted edition of Heroes of the Hydian Way, Neema, Kith, and Lieutenant Hastings’s adventure in the Shadow Raptor‘s lower decks gets all the spookier.
We have Kristine Chester on to talk about obligation and ways to braid it into your plots so they don’t become plot derailing intrusions into your story and complement the characters that are there.
Things talked about on the show:
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In this special haunted edition of Heroes of the Hydian Way, Neema, Kith, and Lieutenant Hastings travel to the “basement levels” of the Shadow Raptor on a quest to find a missing Mandalorian and uncover the mystery of the lower decks.