The Deep NPC Tale

We talk NPCs and how to make them and your base interesting in an Age of Rebellion setting, as well as the varried locations you’ll run across in Edge of the Empire and Force and Destiny. Continue reading “The Deep NPC Tale”

The Hard Crime Tale

We go looking at new ways your players can slip deeper into a crime lords grasp and how you can give the players two choices that they don’t want to take. Ben and David talk about how crime in fiction isn’t always happy go lucky and can be a huge moral quandary for those involved. Continue reading “The Hard Crime Tale”

The Crossed Personalities Tale

We talked about The Crossroads Sector last week. This week we populate it with a family with a dark secret, a desperate criminal with a heart of gold, and a ghost ship that holds a terrifying secret. Continue reading “The Crossed Personalities Tale”

The Crossroads Sector Tale

Wow, we made it to 100 episodes of Tales. We’re celebrating by giving you a huge gift of a new sector with interesting planets and some dangerous places where the profit can be bigger then a smuggler can imagine. Continue reading “The Crossroads Sector Tale”

New Site Announcement

We now can be found at TheHydianWay.com where you can find links to as much of what we talk of as we can find, as well as all previous episodes and some bonus content for our loyal followers.

The Public Force Tale

We talk of the repercussions of using the force publicly in the Empire and how it becomes this impending doom that is creeping upon the players. From Moffs to Hutts and every where in between we find the ways people will try to control the power of the force. Continue reading “The Public Force Tale”

The New Player Tale

This week we talk to Susan White, the player of Behr on Dice for Brains. We talk to Susan about being a new player at the table and how to be better at improvisation from the player side of the screen. Continue reading “The New Player Tale”

The Jelly Tale

We have Ross Rockafellow back to talk more about morality, conflict, and sith flying squirrels with us to learn how to use each more effectively at our tables.
Continue reading “The Jelly Tale”

The New Worlds Tale

Ross Rockafellow from Dice for Brains sent us a message about wanting to answer some listener questions with our group of opinionated GMs. Little did he know that we wanted to ask a few questions of our own.
Continue reading “The New Worlds Tale”

The Menacing Villain Tale

We start with an impossibly powerful villain and try to figure out interesting fashions to make them feel menacing without having them feel staged or forced.
Continue reading “The Menacing Villain Tale”

The Bar Brawl Tale

David and Ben talk about how you can get a brawl happening in a bar without your players going murder happy.

From how to split a scene into two encounters to why it’s okay to do so we dive deep into brawling in public.

Continue reading “The Bar Brawl Tale”

The Tale of Fear

We talk of fear checks and how some really dislike them, bringing a full top to bottom examination while giving a few ideas on how to make them much more awesome than a pit trap.

Continue reading “The Tale of Fear”

The Herding Players Tale

This week Joshua asks David and Ben why his players are floundering after giving them an open sandbox to work with.

Discussion erupts around ways to move the story along and ways of presenting story that players care about.

Continue reading “The Herding Players Tale”

The Modified Tale

We look at Special Modifications this week and find that there is a surprising amount in such a small book.

We have a bonus sized episode for you to make sure we at least got through the start of the character stories.

Continue reading “The Modified Tale”

The Art Tale

We look to the art of Fantasy Flight Games to glean inspiration for adventures and even campaigns.

Work coordinated and curated by Zoe Robinson has been an inspiration during her time at FFG, and this is our tribute to her work as she departs to Blizzard.

Continue reading “The Art Tale”

The Challenge Tale

Two listeners asked us about skill challenges in Fantasy Flight’s Star Wars system and we decided to give our thoughts on it.

From outlining what they are for those unaware, to ways the advantage and threat skew how you can use them.

Continue reading “The Challenge Tale”

The Stowaway Tale

We were asked how to make being on a ship more then just piloting or shooting the guns. We come up with a few ideas that expand on your normal star ship scene and give some breadth to your scene creation. Continue reading “The Stowaway Tale”

The Grand Combat Tale

We talk about montage scenes in your game and mass combat in a way that makes every roll matter for your campaign and the fantasy world writ large.

Continue reading “The Grand Combat Tale”

The One Rogue Tale

We saw the Rogue One trailer and then recorded an episode about it. We go from some of the initially cool things we see and how we can frame narratives around a briefing to the act of defiance that rebellion actually is.

Continue reading “The One Rogue Tale”

The Lead By Example Tale

We look at Lead by Example and poke it with sticks, trying to find interesting ways of playing the new specializations along with some ideas on how to use the new special abilities.

Continue reading “The Lead By Example Tale”

The Conflicted Max Tale

We talk with Max Brooke about how to use the Dark Side in your Star Wars game.

How do you make it more nuanced, and not just good vs. evil? How do you deal with people that don’t respect the force and player force users that aren’t major nemesis?

Continue reading “The Conflicted Max Tale”

The Return of Max Tale

We interview producer and writer Max Brooke of FFG about confict in Force and Destiny.

As we lookinto a few gaps we’ve seen and stumbled over he’s able to help us greatly with our understanding.

Continue reading “The Return of Max Tale”

The Villains Tale

David’s back to talk about villains with us and how to make them just the big bad nemesis for your players to knock over.

We go from Babylon 5 to Die Hard for examples and many places in between.

Continue reading “The Villains Tale”

The Keeping the Peace Tale

Ben and Joshua talk about Keeping the Peace and how the themes of the guardian career can be used in your game in shaping the whole party as well as the individual characters.

Continue reading “The Keeping the Peace Tale”

A Son of the Monkey

Ben and Joshua discuss setting a scene and how the FFG system is tailor made for better improvisation and cool ways of adding to it from both sides of the GM screen. (who uses those things as screens?)

Continue reading “A Son of the Monkey”