The New Co-host Tale

We welcome Tess to our ranks and talk of Star Wars, being a ‘nerdy jock’, and show off some of the new dimensions that Tess brings to our podcast

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The Starfighter Tale

Ben and David talk about starfighter campaigns and how to make them interesting for your players. From ways of making pilots feel different in the cockpit to having fun plotting out campaigns that stay in the cockpit we give ideas to keep players in their fighters and not being a starfighter squardron in name only. Continue reading “The Starfighter Tale”

The Great Merchant Tale

Ben and David talk about merchants and how the characters are not just for buying equipment for ‘real characters’. From the lowly Trader to the Quartermaster these characters can find very fascinating adventures. Continue reading “The Great Merchant Tale”

The Constructed Character Tale

Ben and Joshua talk about building a character, how to choose between species, and some odd specializations that don’t get enough time in the sun. Continue reading “The Constructed Character Tale”

The Rogue One Tale

Ben, David, and Joshua talk about Rogue One and think about how they use The Empire in their game. From the start of shadowy Cassian to the arc of Jyns heroics there’s much to be inspired by this movie.

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The One About Humour

Ben and David talk about humour and how to make it so you as a GM are playing to the audience and not having your jokes hit the floor like bantha poodoo Continue reading “The One About Humour”

The Forged in Battle Tale

Ben and Joshua talk about Forged in battle and tease out some very interesting rebellious ideas for players to bring to the table. From the stealthy Trailblazer to the Vanguard that’s in your face we bring some very militant ideas to the table Continue reading “The Forged in Battle Tale”

The New Sam Tale

We sit down with Sam Stewart to talk about Endless Vigil and discuss some of the themes in the book and the Force and Destiny line in general. From play testing to space rogues we have a great city based episode for you this week

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The Bounty History Tale

We talk about using bounty hunters in your game and give a few ideas to get solitary hunters into a group of adventurers. From the side quests to making the bounty the centre of the adventure we hunt for interesting and unique ways of making a bounty hunter a great asset to your game. Continue reading “The Bounty History Tale”

The Wandering Character Tale

Ben and David answer a listener question about what do you do when the campaign changes from where your character was plotted from and puts your urban character in the middle of a giant swamp. We look at this specific character and the idea of humour in games as well as the odd ball. Continue reading “The Wandering Character Tale”

The Character Tale

We looked to character creation and how to get your own character to the table. From finding inspiration in movies to creating a character that starts as a trope and becomes your own, we give many ways to look at building a character that suits you as a player.

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The Endless Species Tale

Our episode on Endless Vigil miss the species, here they are. We talk about the very interesting species in the book and give a few ideas for characters and campaigns that jump out at us Continue reading “The Endless Species Tale”

The Endless Vigil Tale

Ben and Joshua discuss Endless Vigil. From pod racers to detectives this book brings so much to the fore. The character ideas that get flung around and the possibilities that make us want to play new characters inspired by this book are overflowing in this episode Continue reading “The Endless Vigil Tale”

The Railroad Tale

Ben and David talk about railroading players, how to not do that, and how to start a cascade of bad player decisions that will be a GMs bounty after enough time has gone past.

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The Droid Tale

We look at the humble droid and how Star Wars plays with the idea of a mechanical being. From droid pcs who are looking to become more than the sum of their programming to droid tools that bridge the divide between alive and not we look to see some story possibilities in our mechanical friends. Continue reading “The Droid Tale”

The Horror Tale

We talk about Halloween and how to use some of the themes in it to make your Star Wars game much more interesting. From using fear, to showing your players the wicked path they’ve wrought the theme of Halloween and horror can be powerful motivators. Continue reading “The Horror Tale”

The Gifted Gear Tale

Gear is always an issue, finally Ben asked Joshua and David how they deal with it. We talk about how to use gear in your game from giving out credits and gear to giving a few ideas on how to get the players to keep it at base. Continue reading “The Gifted Gear Tale”

The Seeking Tale

We talk about Savage Spirits and some amazing stories that can come from the specializations and species in the supplement. Going from the coldness of the Executioner to finding great stories that fit the Hermit we bring you a new perspective on the Seeker Sourcebook Continue reading “The Seeking Tale”

The Astounding Conflict Tale

Ben David and Joshua talk about conflict and the dialogue that opens up from using it. From how to do it badly to how to make things much more interesting.

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The Deadly Space Tale

We talk about what in space can cause your players a hard time and how to make it more interesting in an adventure and story. From the terror of a black hole to the raw power of getting close to a star being in a starship can be fraught with danger. Continue reading “The Deadly Space Tale”

The Disastrous Tale

What do you do when you’re planning on throwing your players into a disaster? Why are there certain tropes to use and to avoid? We look to some that come up and many of the research you can use to make your game feel even more amazing. Continue reading “The Disastrous Tale”

The Exploration Tale

We talk about exploration and how to avoid some of the pitfalls that are so easy to come up against when bringing this to your players. From having a place be devoid of life to not remembering to have a goal once the players get to a new place we give a few ideas on how to make your exploration better. Continue reading “The Exploration Tale”

The One Shot Villain Tale

We talk of Thrawn and grand villains as well as thugs that are easier to completely defeat. The discussion goes from why you want to use them and how you can frame long term villains within their own narrative for how they got there.

This episode would not have happened without the article posted on Eleven – Thirty Eight

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The Analog Tale

We talk of Star Wars and how technology should be a support for your story unless it becomes the complete centre of it. We go from discussing the tech and some of the oddities to discussing how to use it at your table in ways that move the story forward. Continue reading “The Analog Tale”

The Atypical Campaign Tale

We talk about adventures without combat in this episode. And look at many different ways of creating a dramatic narrative without forcing the players to pick up a blaster.

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