With Baron Sevelle held at sword point, a group of Twi’lek slaves freed, and a Mandalorian gladiator at their side, our Heroes have to move quickly to silence the other two slave camps before they alert the city and the Prince.
Under the cover of darkness, our heroes set their sights on the Karazak Slavers’ Cooperative compound and Baron Dorn Sevelle, a slaver who recently took possession of a priceless Mandalorian sword.
With the Prince’s reception in a little over an hour, our Heroes face their most daunting challenge yet: getting ready for a party.
While their captain is away, Kith, Matu, and TV-93 (you can call him AMP) evaluate defense options (and band equipment) among the wreckage on Xorrn’s surface.
Diverted to the planet Xorrn, a former Separatist world turned repair yard, the Squad must navigate the internal politics of the planet and begin to prepare a defense against the Empire’s arrival, all while dealing with strife within their own ranks.
After receiving urgent orders from Alliance Command, the crew of the Vanishing Point departs Ex Carga bound for the rust-colored world of Xorrn.
With TV on board the Vanishing Point, the Squad sets course for Ex Carga, a destination on the other side of the galaxy. Trapped aboard the ship for many days (and even more light years) how will they pass the time?
Six weeks ago, the tactical droid TV-93 was granted his freedom. His first decision: to resign from the Rebellion. What has our favorite depressed droid been up to free of military life for the first time since being activated?
Vacation! Kick back and relax with our Heroes as they unwind following the events of Dead in the Water, and prepare for the challenges ahead.
Aboard the Star Destroyer Blood Ambition, two Imperial officers, Captain Ralchio Nervi and Lieutenant Alico, have a conversation that is going to shape everything to come for our Heroes.
In the finale to this special haunted edition of Heroes of the Hydian Way, Neema, Kith, and Lieutenant Hastings’s adventure in the Shadow Raptor‘s lower decks gets all the spookier.
In this special haunted edition of Heroes of the Hydian Way, Neema, Kith, and Lieutenant Hastings travel to the “basement levels” of the Shadow Raptor on a quest to find a missing Mandalorian and uncover the mystery of the lower decks.
In this special interview episode Ben, Kristine, Brent, and Leslie are joined by guest Keith Kappel, writer of the Age of Rebellion Gamemaster’s Kit, the “Dead in the Water” adventure module, and the upcoming Heroes adventure Friends Like These.
In this discussion episode, the GM and players behind our Heroes: Ben, Kristine, Brent, Leslie, and Chris reflect on their experiences playing the “Dead in the Water” module from the Age of Rebellion Gamemaster’s Kit. Along the way they answer listener submitted questions, goof off, and hint at what’s coming next on Heroes of the Hydian Way.
Showdown! Surrounded by enemies and in a precarious tactical position, our Heroes are going to have to scramble (and roll better) if they’re going to capture the traitor Oglerk and put a stop to these Imperial droid infiltrators in this finale to Dead in the Water.
After a disconcerting, if informative, experience at the Teagan Tech Consortium, our Heroes race to the Teagan droid factory in the hopes of stopping Captain Oglerk and, finally, getting some answers.
With arms laden with new “toys” from Kwiggley’s junk shop, our Heroes set course for Teagan, home to the Teagan Tech Consortium and, Force willing, Captain Oglerk’s final stop.
Cantina Clash! When a group of armed protocol droids interrupt a meeting with the vile Shoola the Hutt, our Heroes have to fight their way out while proving their worth to the gangster. All with a drunk Mirialan, a disembodied droid head, and innocent bystanders in the way. It’s just another day on the job for the Heroes of the Hydian Way.
Our heroes of the rebellion find themselves at the edge of the empire when they return to the Hutt-controlled pirate haven of Port Tooga. On the trail of the traitorous Captain Oglerk, our heroes pay a visit to the usual hive of scum and villainy: the local cantina….
Downtime! Now that the Shadow Raptor‘s course to oblivion has been averted, Neema, Matu, TV, and Kith have time to regroup, resupply, and pay the infirmary a visit as they prepare to track down the treacherous Captain Oglerk.
Race against time! Running on fumes and with only minutes left before the Shadow Raptor is swallowed by a black hole, can the master slicer TV and Bothan lightning rod Kith manage to bring the Raptor‘s engines to life before its too late?
Injured and a man down, the squad has to rally in the face of the swiftly approaching black hole, and brave the droid infested engineering section of the Shadow Raptor. Can they turn this ship around before it is too late?
While TV-93 and Matu race across the outside of the Shadow Raptor to rejoin the rest of their squad, Kith and Neema have to contend with their nemesis TJ-11 and dozens of droids without the help of their sharpshooting droid or fearless commando.
With the squad divided, Neema, Kith, and R4-M1 take their borrowed Y-Wing on a mad dash for the Shadow Raptor‘s aft hull. Meanwhile in the forward hangar bay, Matu thankfully changes TV’s orders as the unlikely duo try to stop the enemy astromechs from escaping.
Conga line! While the squad’s newfound ally R4-M1 distracts a trio of enemy loadlifters with a song and dance, Matu and TV maneuver to disable the hangar bay’s magcon field in an effort to suck the enemy droids into space. Meanwhile, Kith and Neema seek shelter from the oncoming explosive decompression in one of the hangar’s many Y-Wings, only neither of them knows the first thing about flying.