Episode 24 – The Droids Strike Back Tale, Pt 2

This week we talk about narratively dealing with a timer, how to set aside rules when the party just doesn’t need them applied, and how to make space combat more interesting while using the rules we discussed in the last episode.

Continue reading “Episode 24 – The Droids Strike Back Tale, Pt 2”

Episode 23 – The Runaway Droid Tale, Part 1

We take a look at the rules that govern space scenes in Fantasy Flights Star Wars and we try to make all the weird actions and maneuvers make sense.

Continue reading “Episode 23 – The Runaway Droid Tale, Part 1”

Episode 22 – The Dying Campaign Tale

How many ways can you kill a campaign? We know quite a few and have witnessed many premature campaign deaths.

Continue reading “Episode 22 – The Dying Campaign Tale”

Episode 21 – The Fischer Tale

We were lucky to get in contact with Andrew Fischer (@Etheral_Fish) of FFG games to talk about Stay on Target. What follows is a decent first discussion of how the book came to be and of how an FFG developer was able to get into such an interesting position.

Continue reading “Episode 21 – The Fischer Tale”

Episode 20 – The Ace’s Tale

Stay on Target, freshly released from Fantasy Flight Games, is our target. The new Ace Career book brings us interesting views on what an Ace is and how an Ace can fit in our game. Learn about our singular disappointment with the book as we take just some of the ideas presented and make them into usable ideas at the table.

Continue reading “Episode 20 – The Ace’s Tale”

Episode 19 – Encouraging Weird Parties

Today we talk about the wonderful things that you can do to help make your player parties less ‘normal’. With interesting ideas for making weird party concepts, talk a little on how parties are their own character in their own right, and then go on to finding ways of making things even more interesting at character creation. How can a single free rank change the entire nature of a party?

Continue reading “Episode 19 – Encouraging Weird Parties”

Episode 18 – Creating the Paths to Take

We’re talking about preparation for players and how to use that prep time in a way that is effective.
We talk about simple ways to have adventure threads at the ready for when duty or obligation triggers, but also how to get the players to talk about morality and how to engage it with out alienating that player.

Continue reading “Episode 18 – Creating the Paths to Take”

Episode 17 – Taking the Next Step

So you have a session 0 under your belt, why it’s under a belt we’ll never know, but now the players keep wanting to do things. How do you start getting an idea of where to take them and what to do with them.

Continue reading “Episode 17 – Taking the Next Step”

Episode 16 – The Underside of the Galaxy

This time we look at criminal organizations, how to use them, one of many ways to use law enforcement with them. Even how to use the “Big Galaxy” approach when dealing with planetary Criminal organizations.

You can find us on Twitter at @DeuteriumIce and @Xphile101361

You can find us and much more at TheHydianWay.com

Please rate and review us.

Or you can sit down with us as we hide out from the bounty hunters we’ve seen and listen to more Tales from the Hydian way below.

Episode 15 – Not the Normal Way

We had a bit of fun, starting with monsters and finding some ways to bring them into an adventure, but quickly the Wookiee and Trandoshan rivalry reared its head and we were off chasing ideas down.

Continue reading “Episode 15 – Not the Normal Way”