Dead in the Water Act 3, Episode 4

With arms laden with new “toys” from Kwiggley’s junk shop, our Heroes set course for Teagan, home to the Teagan Tech Consortium and, Force willing, Captain Oglerk’s final stop.

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The Street Fighter Tale

For our three year anniversary David and Ben talk about making brawling and mêlée characters that can keep up for damage, as well as looking at ways to build up specializations that don’t normally get a light on the cool ways they can be in a fight. Continue reading “The Street Fighter Tale”

Dead in the Water Act 3, Episode 3

Cantina Clash! When a group of armed protocol droids interrupt a meeting with the vile Shoola the Hutt, our Heroes have to fight their way out while proving their worth to the gangster. All with a drunk Mirialan, a disembodied droid head, and innocent bystanders in the way. It’s just another day on the job for the Heroes of the Hydian Way.

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The Gearing Up Tale

We get talking about how to show your gear is your gear. From the care that Mandalorians put into their armour to the lengths that gunfighters will customize their blasters. We also touch upon bringing gear into play with checks beyond just shooting people. Continue reading “The Gearing Up Tale”

Dead in the Water Act 3, Episode 2

Our heroes of the rebellion find themselves at the edge of the empire when they return to the Hutt-controlled pirate haven of Port Tooga. On the trail of the traitorous Captain Oglerk, our heroes pay a visit to the usual hive of scum and villainy: the local cantina….

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The Traditions Tale

We get talking about how to use some of the other traditions of force use, where you can expand past the ideas of Jedi and Sith. We also talk about how to feel more epic for your power level and how to capture that clone wars feel for Jedi. Continue reading “The Traditions Tale”

Dead in the Water Act 3, Episode 1

Downtime! Now that the Shadow Raptor‘s course to oblivion has been averted, Neema, Matu, TV, and Kith have time to regroup, resupply, and pay the infirmary a visit as they prepare to track down the treacherous Captain Oglerk.

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The Learning GM Tale

We get talking about how to entice your player onto the plot you’re wanting and what to do when they don’t do what you expect or will not engage with what you put before them. (hint: talk to your players) Continue reading “The Learning GM Tale”

Dead in the Water Act 2, Episode 13

Race against time! Running on fumes and with only minutes left before the Shadow Raptor is swallowed by a black hole, can the master slicer TV and Bothan lightning rod Kith manage to bring the Raptor‘s engines to life before its too late?

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