Confessions of a Newb GM: When the NPCs Aren’t There

In the last article we looked at the basics of why an NPC is in a scene. Today we’re looking at where an encounter is taking place. I know I’ve covered it, @Brometheus has covered it, and @theangrydm has covered this before. Here I’m going to be looking at it a little differently. What happens when an NPC isn’t in the room, but you still need to get information across to the players. Continue reading “Confessions of a Newb GM: When the NPCs Aren’t There”

Episode 104 – The Atypical Campaign Tale

We talk about adventures without combat in this episode. And look at many different ways of creating a dramatic narrative without forcing the players to pick up a blaster.

Continue reading “Episode 104 – The Atypical Campaign Tale”

Eyes Up: Change with your Players

Plans change.

As a GM you know this at least theoretically, combats don’t go the way you expect or even don’t happen at all. The changing course of how people interpret information you give them is often seemingly bizarre. Players jump to one conclusion and are unwilling to give up on that idea. I’ve seen players do it time and again. This isn’t a bad thing, but what you do with it can be. Continue reading “Eyes Up: Change with your Players”

Confessions of a Newb GM: Making NPCs That Care

Getting a group together and sitting down to play can be fairly nerve wracking for a GM. Building the world that people are living in is a weird sort of skill to expand. I see the expectation time and again in many RPG products, GMs are expected to be able to go create something and make it wonderful for players off the top of their head. Continue reading “Confessions of a Newb GM: Making NPCs That Care”

Episode 103 – The Deep NPC Tale

We talk NPCs and how to make them and your base interesting in an Age of Rebellion setting, as well as the varried locations you’ll run across in Edge of the Empire and Force and Destiny. Continue reading “Episode 103 – The Deep NPC Tale”

Eyes Up: Rewarding the Player, not the Character

Let’s talk about rewards for players. I have yet to meet a GM or player who doesn’t get the basics of rewarding players with experience points. In some systems it’s an equation as simple as putting monsters in at one end, running them through the shiny bladed grinder of players, and dropping at the feet of the players blood splattered items of surprising usefulness. This is all well and good, and keeps the characters growing in power, but this can be minor to rewarding the players for their actions instead of just their characters. Continue reading “Eyes Up: Rewarding the Player, not the Character”

Confessions of a Newb GM: Clunky Randomness

I’ve been talking with my D&D 4th Edition DM over the last couple of weeks. After trying to bring my DM to The Mad Adventurers Society and The Angry GM blog, in an attempt to bring the perverbial horse to water, we were discussing how the two of us envisioned a 5th Edition campaign. He wanted to wait for the 5th Edition DMs guide and delve into its depths before he was willing to run a new adventure. The biggest reason he gave for this was his memory of the DMs guide from Advanced Dungeons and Dragons with tables upon tables of things that can be rolled on. He was describing why this was a great thing, but there are some concerns when it comes to random encounters as a base for a campaign. Continue reading “Confessions of a Newb GM: Clunky Randomness”

Episode 102 – The Hard Crime Tale

We go looking at new ways your players can slip deeper into a crime lords grasp and how you can give the players two choices that they don’t want to take. Ben and David talk about how crime in fiction isn’t always happy go lucky and can be a huge moral quandary for those involved. Continue reading “Episode 102 – The Hard Crime Tale”

Eyes Up: Focused Intentions

Hi,

I’m Deuterium Ice, you may know me a bit from Tales from the Hydian Way and Confessions of a Newb GM. I have been doing an article series about how to run adventures, but @TheAngryDM is doing that with attitude, so I’m shifting to something less obvious. When we were recording next week’s Tales from the Hydian Way it became clear to me how I could help and how I can use my own experience, foibles and all, to give ideas and guidance to people doing campaigns to try to make them more interesting. Continue reading “Eyes Up: Focused Intentions”

Confessions of a Newb GM: Scaling the Story

As I have done more and more planning for different campaigns, I find that beginnings and endings to have to be the most solid points. Without these two points set in stone the wild twists and turns that the players throw at me have a knack for throwing me into a tailspin that takes quite a bit to recover from. Continue reading “Confessions of a Newb GM: Scaling the Story”