With an explorer you never know what you’re going to find. Whether you’re driving through a mountain pass trying to catch an imperial squad that stole your crystal skull, or finding the next rancor that your benefactor has paid you to take down. We talk about the many facets of the explorer and also delve a little into ways to illicit skill rolls that aren’t asked for by the GM.
We talk this week with Dan Clark about writing the Beginner Box games and why some of the choices are made to go the way they have. From why the starting characters are the way they are, to how the adventures grow from “this is a skill check” to stealing a ship.
We were asked by a listener (@brometheus) about how to use Cantinas effectively. We finally got around to looking at the question.
Why do we use them in a game? What are we doing within them? And, how we can change the concept of a cantina to fit a few other situations?
This week we talk about the five social skills and how they can be used and characterized by the NPCs and the players.
It isn’t just choosing from the list, it’s part of the character and how the character is perceived throughout the entire adventure.